Dude, you are NOT a gamer. If you were, you would be actively doing it all of the time, taking no time to stalk. In fact, you would know that charging people a HUGE fee and giving them a background check just to get in is stupid, gamers have no money or time for this crap you propose. Your 'officers'? Who? You and the cats? You know nothing about the gaming scene and yet you pretend to and make it sound so complex in mathematics, but it isn't. It is simply structured around chance and usually percentages in some form. You have NEVER playtested, nor wrote for any game company, and have never been in the Industry. You are lying outright to people here dude! Is there no shame? So you 'taught' and demonstrated Warhammer at a local gameshop in the 80's and 90's? You were still in High School at the time, I remember. I would LOVE to see your story-telling skills and game theory...it would be a riot! If it is as good as your 'Beyond War' then look out! Lo and behold the expert...
Offline Hobby Clubs
In the late 1980s and early 1990s, the owner of the firm taught and demonstrated Games Workshop Warhammer 40,000 products for T.J. Langley's local "Web Comics and Games".
Most online and complex game theory skills start out as pen-and-paper games, statistics (dice games for fantasy roleplay wargaming and exploration storytelling), and so they still form a vital component in our skills service and community development roles.
Our officers witnessed the birth of titles like Battletech, Shadowrun, Car Wars, and the World of Darkness products. Their experience over that period as developers and playtesters is unique in the marketplace and not equivalent by any degree readily taught or available. The so called 'Golden Age' of tabletop games ended with the advent of Magic The Gathering (card games for teens), which destroyed TSR and other gaming companies as vital revenue was taken from the market for disposable art-based products.
Our staff still teach game theory because it instills vital elements of design and live storytelling skills, a sense of fair play, and mental flexibility in design and creative work.
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