Sunday, July 21, 2013

He Puts the 'Con' in Conventions.


I remember meeting Mr. Allen at Soonercon. He was strutting around in a suit during the day, and trying to look 'Goth' at night, both times attempting to appear important I might add. No one knew who he was though, no one. He had this particular tendency to cling to the guests and popular people, always on their coat-tails and asking to join them if they went out to eat, etc. Sure, people said yes, but no one knew what a whacked out lunatic he really was then. By association, he knew some others at the convention (Ms. Chiles and Scarborough), and so he felt he could mingle with strangers that way, maybe even network. It wasn't until around 2008 on that he began to push this 'company' and CEO nonsense at the conventions, until then he was considered just another co-goer like the rest. 

Generally, as mentioned above, no one knew who he was. This says a lot about him. It was a serious blow to his narcissism without doubt. How could this famous (in his own mind) person walk casually in a large convention and no one recognize him? How could that happen? Easily. He was unknown by all. From writers, artists and other professionals James Arnold Allen was not on the radar. There was no past (that he claims) that goes back to the early Soonercons where he gave these alleged 'famous' panels on game/computer design. Why? Because they didn't happen. Who would give this kid panel time to talk hot-air over an imaginary project in his head, just to inflate his narcissistic ego in front of strangers? Conventions don't work that way. Before you can stand before strangers and talk your stuff, you have to have a body of work to show for it first. You have NOTHING.

He sought out guests and famous people to quickly attach himself with at these events, so he could perhaps gain some kind of benefit from, either financial or professionally, and rise above his real life status. He neither gained a network or a better standing in life from this, instead he only scared people away from him more in the process. Lacking any substance to his words, James Allen only resorted to obsessing about his 'problems' and drama to these people, or more rarely he would go on about his wondrous, miraculous computer game project that was never going to happen. To professionals, that produce work, and have an extensive resume, Mr. Allen appeared as just what he really was - a talker. Talkers are plentiful in this scene. They crowd the conventions hoping to get an ear for their lofty ideas that never are even partway completed, and then expect industry experts to jump on board. 


From what I gather by the many guests at the conventions, they were not impressed by Mr. Allen. He was hanging on their coat-tails, trying to soak up the fame and creativity for himself but it doesn't work that way. You either are or you are not, and he is not. Sure, if he had displays, running samples on his computer, and handouts describing the various aspects of his 'Beyond War' at the con he might attract attention and interest but he has no clue how this works, plus he has nothing to show for his talk, and THAT is where it matters the most. By the end of the day, if strangers are talking with interest about a project or person, they have done their job for the day. Once they are hooked, you go from there and produce the promised work and then customers buy it. It is an easy logic to follow. Even a caveman like Mr. Stryx should be able to do it.

Now that Mr. Allen has burned his bridges to all statewide events due to his ever-increasing paranoia and narcissism in recent years, he has nowhere to go to peddle his stories or drama. No more girls to stalk at conventions, for now. We know he will try again and will act like nothing has happened, remaining as defiant and arrogant as possible. The problem here is that he has nothing to be arrogant about. He has no creation or reputation worth feeling good about around others. Nerds don't forget bad eggs in their midst. Only the newbies will not know of him or his past, but they will soon will like the rest. I am sure he envisions that one day in the far future that he will have an epic display for his game project set up at a booth, with banners, computers, and costumed people, etc, but you cannot get to that point without the most important steps in between - creating the game itself. Otherwise it is just hype and a waste of breath. 



If this project is a multi-million dollar one, where is the evidence for the cost? Allegedly 'Beyond War' is worth untold millions and to the economy, not just local but national! Yes, Mr. Allen has made some bold claims about his game but none of them are backed up by evidence. None. People can blare like horns all day about their pipe-dreams but it doesn't make them real. From what we saw, he only has few computer towers and a double monitor, with lots of spare memory and back-up hard-drives. It sounds promising but keep in mind that all of this is for one reason alone - to document his stalking 'evidence'. He must have gigs of wasted data spent on this and nothing for his precious game. So why is he so worried about me claiming that I took it and sold it to Splitscreen Studios in Germany? Nothing was copywritten or trademarked, nothing was verified as HIS, it was only bits and pieces of an incomplete idea that was immature in its design. He was conning people at the conventions over the many years about this pipe-dream and nothing more. While real MMOs were being made and released he was lost in the dust. He has no programmers, mappers, or anything that a real, respectable computer game design company would in his employ. He has no investors or anyone else to aid it, or back it. 

Get real Mr. Allen. No one is buying your lies about this stupid project anymore. People want action not talk and you are not giving them what you promised so long ago. You are not a part of the 'can do' generation and that is clear. 



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