Monday, August 12, 2013

Mr. Game Designer Has Spoken! Do You Care? Probably Not, We Don't Either.




It seems Wacko has been taking down most of his sites lately, either due to Mr. Beal's legal action about to be taken, this site, and/or Mr. Young's 'Cease & Desist' letter sent recently we don't know, but something is making our narcissist in Ada change his tactics. In all of this though he has posted a retort (we assume) about the comments and observations we have made here about his outrageous 'Beyond War' ideas, specifically his 'Space Vampire.' We KNEW that would draw his attention and cause his ego to react, and it did! Posted here are his recent words regarding that, and it is typical Stryx, nothing unusual there, but all the same hilarious. Here it is:

A lot of serious harmful drugs must have impacted the delusional letters circulating about Beyond War. Some of it is just downright perverse, bordering on stupid, with enough fantasy to involve some real sexual deviance in the origin of the rumors and claims. All of which, in claims we have seen, are a malicious delusional hoax to harm the ongoing developers and their families by competitors in the market acting in "bad faith" (fraud / impersonation) activity.

The premise of Beyond War was in 1996 a "better warship simulator", which was fueled by what-if ideas and shortcomings of other games of the time. The artwork of the 1980s and early 1990s (oil on board) gave rise to some fantastic visuals that early (1 MHz) computers simply could not achieve. This got our team started on visualization, both in ship-to-ship and thermodynamic and signal related combat for large-scale capital warships, civilization-breaking alien concepts, total war, and roleplaying development in large-scale (distributed) computer solutions.

The premise of the central story was a living 'ancient' being, which had survived the near-total destruction of all life on numerous worlds, and could still relate to the daily life of people today without striving to recreate that utopian / dystopian futurism so popular with socialist and collective philosophy. A being who defined the very spirit of individual free will, as well as the humility of a living physical God, in the most subtle of devices and science. A being that did not "play God", but was closer to "God" than the aspiration of solar and Interstellar empires of less powerful beings. And to explain, through science, how this "God" came to be and why, in contrast to the science and industry and lust for power and mysticism of our modern culture - through the eyes of tribal insecurity and primitive mankind.

In the end, what we realized we had developed was - to many modern movements in government and social theory - pure evil.


Ultimately - it was a God of War.

Yeah dude, headache medicine really affects our observations of your crap! Hahahaha! Jimmy boy cannot understand why his ideas suck and why we say what we do about them? He is so full of himself that he cannot conceive that he might possibly be a BAD designer after all. Yes Jimbo, you are not innovative or inspiring in your ideas. Your ideas are so bad that they need these commentaries to flesh them out a little, otherwise the reader, poor and unfortunate reader, is stuck reading your garbage without protection to their senses and mind. 

Try as you might to justify your Space Vampire and his powers, and strange connection to being just like how you portray yourself as Herr Magus Stryx the vampire, it won't work. Nothing can drag your garbage out of the abyss it is in, not in our eyes or anyone else's. You keep talking about your 'team' and we wonder, do your cats have usable thumbs and sentience? How are your pets helping you on this epic project dude? Those are some skilled cats and priceless, you should cash THEM in. 

This Space Vampire is basically like 'God of War'? Hmmmm, well that aside, why are you comparing another's work to your own again? Are your ideas not original enough to stand alone with no equals? Are you not that innovative after all? We know the answer to that so don't try. God you say? Well, the less intelligent believe in such nonsense, and that says a lot about you Jimmy. A lot. You know, you try to use lofty premises and ideas here to explain it all and it just doesn't work. Nothing you can elaborate on does Jimbo, do you understand? No matter how you try to hype it up it isn't going to be that great, or ever even made. Jimmy, we know that you have perceived yourself as being a messiah for a long time already, so this isn't a revelation (get it a religious joke here!). 


The technology of the project extended to universal protocols for hardware (like TCP, only with strong practical session management security), distributed dynamic load balancing technology with software virtualization (1998 virtualization), advanced trust and authentication systems for protocol independent datagrams (Wassenaar Arrangement tests), and advanced real-time database services for complex systems and mobile computing (laptops and devices, now easily seen in cellular data tools). This was all around 1999.

Projects like Qt, Unity, and Xen have taken this technology ahead in the past 14 years. It does not change the principle value of the Beyond War application, server infrastructure, solid state data device theory for high speed dynamic data set interactions in non-linear space, or other critical developments held to be propreitary under Oklahoma Criminal Law as "Trade Secrets", which imposters have tried time and again to sell to the public as knock-offs of our working research. Even now, on August 2013, Microsoft is beginning to realize what we spoke about in 1998 regarding the 2001 contents of this project, as a game-changing technology on par with national defense and future Internet cyber-security concepts. Late as always.

The 2001-2013 fiction for Beyond War™ is relevant, but ultimately it is a 'wrapper' for what resides beneath that cover, the core application framework of an operating system and security tool set which we rely upon to create a new type of game unlike 'sandbox' or 'repeatable-quest' MMO services, that responds to a new dynamic for online virtual environments and performance activity of non-player character patterns. Numerous competitors have made claims, which bear no repeating, to the innovative nature of this development or its scope and scale, promising client-performance on inferior devices and like-quality gameplay on toys and console computing, that are simply not realistic. Primitive people will believe anything, even the right to own the 'Big Blue Sky".

This is why we have not and will not form a kickstarter or solicit new shareholders (owners), or sell shares in the company (privately held, to maintain creative control) to finance this project. Efforts to misconstrue offers to local long-time backers as a public offering not covered under the Oklahoma Securities Act or exceptions for small companies, were nothing short of investment sabotage and blackmail activity in 2007-2012.

While primitive "screwheads" are obsessed with monetizing the discovery and science involved, our developers are focused on building a sustainable and secure infrastructure that will raise computer science back into the realm of commercial activity and viable application as a social environment that outperforms the "storyline" or "group activity" popular with collective games. A world built not for the collaboration of the many - but instead for the integrity of the one. A game worth playing.



Wow dude. You really tried to sound technical here. This was a load of poop in word form and you achieved it well, poop that is. These words do not mean a thing though. See, someone who really knows their stuff can tell it convincingly without trying to sound hardcore or a poser, and we would believe them. Microsoft doesn't even know who the hell you are James Allen! Don't start your narcissistic talk here with them. You haven't made anything innovative and it is not some 'trade secret' either, you are simply unwilling to reveal a shred of your project in its two decades because there is NOTHING to show. Nothing. Just two decades of hype and lies, big talk, about nothing. Using your life as an example, we can see that you have not worked on a byte of work for this pipe-dream project at all. There is nothing you can say that can convince us otherwise either. See Jimmy, computer game design isn't a business of talk, it is one of doing and action. You have talked forever on it and no one, no one, cares anymore. They have moved on to real products and games knowing that they DO exist. 

What did you possibly talk about in 1998 that so important Mr. Stryx? What? Something so truthful that Microsoft was late to catch on? I don't think so dude. You are dreaming as usual. James Arnold Allen, listen, you are a nobody. No one knows who you are, or that you even exist. You are a nutter. People avoid you like the plague and for good reason. You talk big but never deliver. This is a pattern with you, over and over. Hahahahahaha, primitive screwheads? Is that a reference to us? How lame. You have NO science involved in this dude, none, so what profit are we getting? Jimmy, here is how it is with you:

You are that outcast child that no one wants to mingle with because he is disturbed. So in retaliation to this, you pretend like you have something 'cooler' than anyone else and you will keep it to yourself, never showing it ever. You believe this cooler thing makes you better than others and causes them to be jealous and want to be your friend. When in reality you have nothing at all, but just talk, you know it, we know it, and the sad thing is, you haven't stopped claiming you have had this cool thing for a long time. Even though it is obvious that no one else believes you, you still cling to it like a security blanket. THIS is what the Beyond War crap is, an imaginary security blanket, and that is sad.

You won't fund by Kickstarter because you have NO product to sell. You have no samples, working demos, graphics, or anything, and you would be committing fraud by trying to take peoples' money that way, and you KNOW IT. You cannot justify it to us dude, we don't believe you at all. No one does. In these paragraphs you are trying to say that the present systems out there are too primitive and simple to handle your game and that is so hilarious I can't stop laughing while writing this!!!! First you claim that computer technology wasn't good enough in 2001 and now in 2013 it is the same excuse again. We can only surmise what it looks like in your head, but you either have a game or you don't dude. Logically, if no system is good enough to handle it, then on what OS are you designing it? There is just nothing about your excuses here that can justify why you cannot have your game made except for the fact that you just don't have it worked on at all. All of those obsessive 12,000+ hours of stalking and posting libel got in the way it seems...


The Microsoft story brings to light how they lost their trademark on SkyDrive™ and now "FairFax"™, similar to their use of "Azure"™ shortly after we briefly described our technology in light of the "Tyec"™ alien species (and use of "Azure" to originally name the Tyec in a not-so-subtle nod to "Big Blue" nicknames for International Business Machines), of which and due to the Microsoft infringement we simply changed the originating name of the "Tyec"™ to Azalea (as in, the flower), in reference to a fictional company that built most of the early "Tyec"™ artificial intelligence systems now in the "Beyond War"™ video game universe.

Much of the classic science-fiction of the 1970s and 1990s as intellectual property was presumed lost/destroyed and public domain before the rise of kickstarter to bring back properties under "Catalyst Games"™ like "Mechwarrior / Battletech" and "Shadowrun". Intellectual Property thefts are still being settled today (Ghost Rider), as a mentally bankrupt generation clings to theft over creative efforts with all the grace of that monkey in "2001: A Space Odyssey".

While the free-to-play games have struggled, and other properties discussed in the 1999-2009 period prior our licensing like BBC "Doctor Who"™ and "Battlestar Galactica"™ returned with massive corporate funding to the screen, the socialist-themed failure of so many of these projects (see "Elysium" / "Stargate Universe" / "Continuum" / "Defiance" ) run together like bad propaganda for collective wet dreams no better than "Leave it to Beaver".

One could say the influence of Josh Whedon on western media - in promoting prostitution and exploitation of women as emotional whores to drive ratings - as seen in "Serenity", "Dollhouse", "Dark Angel", and "Buffy"-verse, ultimately leaves audiences looking for little more than the next season of "The Vampire Diaries", or where "Falling Skies" passes for a science fiction war story.

Expectations set upon such transitory media (advertising driven conent) are a very poor comparison for the industry niche of operating system and service platform development (middleware) that our current project occupies, and even more incorrect to draw focus on the use of mythology as a (public domain) basis for so much of our backstory and scope-of-work as to render modern cultural history a 'subset' like that of tribal superstition and ignorance brought about by mass media on a local (terrestrial) scale.


Dude, this is soooo stupidly funny (about the Tyec Microsoft thing) that I am tearing up from laughing!!!! Yeah, that is how it all went down we are sure. Hahahaha. Jimmy, you need to be on medication. Your mind is seething with delusions and lies and there is no one there to tell you it isn't real. There is no influence you are doing to these megacorporations at all, not in any way, shape or form. You are a little man, living on borrowed time in a house that isn't yours, unemployed, and sponging off others. Microsoft doesn't even know or care who you are in the scheme of things dude. 

Your quick history of the scope of games is so off the mark of fact that it hurts. You know nothing about the industry, and it is obvious by your rants and demonization of certain things that you find a disfavor with. Blaming Whedon for your failure are you? Odd, he is a successful millionaire and you are penniless and unknown. I hardly doubt his creative franchises have influenced things against you dude. Today, the market for computer game design is more vast than ever. The nerd/geek lifestyle is big now, and everyone wants to cater to it. 

Your stupid observations of the Sci-Fi genre leaves us wondering why do you even waste time pretending that you are creating something for that genre? Really? Why take the time to lie about it if you hate the genre so much? If we didn't look at your websites, no one would Jimmy. Reading these dumb paragraphs of yours makes our brains hurt dude. They are very low-brow and trying to sound High IQ and they are not! No matter how you try to struggle to word your travesty here, it doesn't sound like you know you are doing. Trust me, I would know and you don't even talk the talk. 

Jimbo, you LOVE to talk down to others, it is part of your narcissism. Dissing Sci-Fi to blame for your failure of never releasing or making your goofy game is too much! Everything you stated was an opinion and not fact, and that does not help sell your game. No one is beside themselves in eager anticipation for your story-line, setting, etc. NO ONE. Get used to it after two decades of hollow promises. This rant of yours is staying consistent with your past insane posts.


It's easy for an infant born in the 1990s to mistake recent re-imagined made-for-television dramas with the impact of James Cameron's early work (The Terminator™) and ignore the financial hole that property was driven into between video games and shape-shifting metrosexual knife-weilding sexually confused robots in the 21st Century. For fans of the original (1950s-1970s) science fiction of Sterling and Roddenberry, these stories simply don't cut it, and ignore the entire concept of one person against the Universe that few mathematical systems represent since the Gygax principle of conflict resolution became the mainstay for all games in the mid-1990s. Or understand principles by David Lynch (Dune, 1984) and Ridley Scott (Bladerunner, 1982) in art and production of a qualitative environment.

Aliens - to the "robot chicken" (show) generation - are just something to sleep with or splatter when they jump out in a hockey mask.
Given the quality of education in Michigan schools and conduct of U.S. government today - it's easy to see why.

It is as alien a concept to some audiences as discussing ethics with a rapist or pedophile,
to understand what we are doing compared to the industry in qualitative scientific work.
The response, shows how truly "broken" western society is, to see the result.

"Pay me enough to care," a poor objective on the resume of the West.



I think we found our next game's premise dude! Shape-Shifting Metrosexual knife Wielding Sexually Confused Robots of the 21st Century! Thank you Jimmy. Now we can take your work into a whole new area. Besides that, you are trying to sound important and informed again by mentioning various Sci-Fi media, etc and it is failing. You are not cut out to sound intelligent dude, you just aren't. You are a low IQ guy perpetually trying to imitate (to the best of your limited ability) a high IQ person and you fail each and every time. Your social commentary leaves much to be desired, especially considering the source. I find it difficult to associate with posers and you are one of the biggest I have ever met. 

Qualitative Scientific Work? Who you? In your step-mommy's house on a single computer? With no scientific degrees or experience or equipment? How is this possible? Oh yeah...it is in your head! Again and again you make the claim that your game is not just a game, but a commentary on today's society and problems and now you add that it is valuable scientific work too? Quite a lot of stuff to back up here and being that you have failed to deliver on the other claims in two decades, we do not expect any less on the last either. Pay me enough to care? Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaahahah!


No comments:

Post a Comment